I find it a tad doubtful that the FFVIIR sequels will extend all the way into the PS6 generation. I don't know if you've noticed or not, but each successive Playstation console has actually had a longer life-span before retirement than the previous one had. In fact, rough estimates for the PS4 say it will see a 12, or possibly 13, year life-span. Maybe even more with the degree of overlap the series has seen and the PS5 still isn't out. That also means that the PS5 may edge right up to a 15 year life-span (assuming that computer tech doesn't hit an effective 'wall' in progression and it becomes part of a 'long development generation', meaning it could take 20 years to develop the tech for a meaningful increase and thus a new console, yes there are signs we're close to hitting such a wall). Yes, they've taken a VERY long time with the first part of FFVIIR, but because of just how long-lived the Playstation consoles are, and the fact that a fair portion of the base game engine development for the rest of FFVIIR is done (all they really need to do is some refinements and expansions upon it) each successive part should be able to be released with only a fraction of the development time (depending on how much they expand or pad things, as you did point out). Realistically I could see them turn it into a 4 parter and still easily release all of the remaining parts before needing to go to PS6, maybe even get 1 more part in as well.
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Haha, I can see how the Switch might be super-appealing to you in your profession. Must be godsend to finally have a console-level experience on the go!! I still haven't had time to check out Trials again, I'm kinda split between my Vagrant Story rerun now, Radiant History Perfect Chronology on the 3DS and Operation Darkness on 360. All of these a very long, deep and involved RPGs that you could spend weeks on individually! ^^
@Ralek85 Actually, I remember seeing a bit about an interview a year or so ago where one of the Sony executives was talking about how much of a necessity things like Playstation Plus have become because of a console achieving that degree of market saturation well before it is technologically or cost practical to have a successor console. Simply put, although the raw sales can pay back the investment into making the console it may not be possible to make a meaningful successor because of either technological limitations or because said successor would be prohibitively expensive for a massive portion of the target market at the time. Also, the PS3 was retired 11 years after release (I just Googled it to verify) and had a 4 year overlap with the PS4, though it was still a highly relevant console for the first two of those overlap years. Heck, even if the PS4 would've lost relevance by 2018 without the release of the PS4 Pro (which I don't have, I got my PS4 in 2015) it still would've been hitting 5 years old (the traditional console generation-span of the 80's, 90's, and early 2000's). In fact, the main reasons for the PS4 Pro was to support 4K HD graphics, better PSVR, and because the tech hadn't progressed far enough for a true successor (which is about a lot more than just graphics, despite them being the big selling point on the consumer side, they are actually a minor point on the developer side regarding it being a true successor or not, they care more about whether or not it can do significantly more in the backend). Also, the TV I have only supports up to 1080i, not even true 1080p, and I'm enjoying my games just fine. I personally quite literally couldn't care less about the whole 4K argument, partially because I don't really have the space for a 48+" TV, to make sure the text is actually legible at the distances I normally sit from my TV, and some games are a pain as is anyhow, or for the custom sound system just so that I can keep my Audio Balancing feature for when I'm watching streaming video (Netflix is horrid about loud scenes leaving you half deaf while quite scenes are barely audible before having your ear drums assaulted, I wouldn't watch much streaming video from Netflix without it). That's why there has been a lot of talk about expanding on subscription type services like Playstation Plus, to help Sony generate revenue past the point of heavy market saturation while the tech develops to be able to make a successor practical. Heck, why do you think Microsoft released the Xbox One X instead of a successor console? Microsoft easily has the wealth to sell a new console at only half it's production cost for a couple of years without going bankrupt to bring the production cost down to where they stop losing money selling it (which Sony did partially do with the PS3 by the way), but they didn't because the tech wasn't there to justify it. In fact, I play FFXIV, with the latest expansion, on my laptop, which turns 7 this fall, at only slightly below the maxed out graphics settings, and my biggest hang up is either the communication speed with the HDD or the read/write speed of my HDD, not my vid card (which I could've had dual vid card, of the exact same vid card I have, but chose not to because I didn't know the quad-core processor I was looking at was using hyper-threading so despite four physical cores it has eight logical cores and I expected the processor to be inadequate for gaming long before the single vid card, now I wish I'd gotten the dual vid cards after all), well after internet lag of course. Oh, and as for what killed Sega, that wasn't so much trying to develop new consoles too fast (although they did have a tendency to develop a console that was far more capable than was practical for the times). It was because they alienated most of their fan base by forcefully retiring the Saturn far too soon, before the console had truly even hit its stride in fact, and said fan base wasn't interested in taking a chance with the Dreamcast. Why do you think most of the Dreamcast's major titles got ported to other platforms so quickly? In fact, the only major title for it I can name off-hand that didn't get ported was Soul Calibur (which was actually a sequel to the PS-X game Soulblade, and yes I have it and have confirmed the series connection, despite the change of title), though its sequel was a multi-platform release across the three major international consoles of the time, and released around the time most of the other titles had been getting their ports, so that might be the reason why.
Now, as for the PS3 having fewer quality titles.............I'll admit that the Neptunia games are far more light-hearted than most, and if I hadn't learned how to enjoy a light-hearted game instead of just serious games I'd almost be inclined to agree with you, almost, they are well developed full titles however (even if the first could be a bit wonky with some aspects, the second and third are much better, I still need to get my hands on VII however). Also, lets exclude the games that got simultaneous multi-platform releases, such as FFXIII, Resonance of Fate, Dragon's Dogma, Front Mission Evolved (a 3rd person shooter successor to an SRPG Legacy), and Persona 4 Arena (Ultimax). You might not want to call Persona 4 Arena (Ultimax) a JRPG, but they are an official part of the continuing story of Persona 4, just like Persona 4 Dancing All Night, and Ultimax was the second half of the story started in Arena (thakfully the PS3 version at least has the first half's story available as a DLC, although I have it as a digital title anyhow). Much to my surprise Enchanted Arms was a port to PS3, though the port was probably in the works by the time it came state-side on the 360, the Japanese versions were a year apart, while the US ones were only 8 months apart. With your dislike of Neptunia you obviously had no interest in Disgaea 3, 4, or D2 (again, similarly light-hearted, despite being major title releases), though I'm rather surprised you never gave Ar Tonelico a chance, and the third part of that trilogy was Ar Tonelico Qoga: Knell of Ar Ciel on the PS3 (the entire trilogy was Sony console exclusives), and sadly Ar Nosurge: Ode to an Unborn Star was the middle part of its trilogy, and the first and final parts never came state-side, though if memory serves that entire trilogy was PS3 exclusive (until being ported to PS Vita, well I assume parts 1 & 3 got ported as well). And Tales of Graces was originally a Wii title before being ported to the PS3 as Tales of Graces f (and now I wish I could do italics, as that f is italicized on the game case), though in the states we only got the PS3 port, so that one could really go either way. Not to mention that Tales of Symphonia Chronicles is a PS3 exclusive port of the Gamecube exclusive Tales of Symphonia and Wii exclusive Tales of Symphonia: Dawn of the New World (I have both the port and the originals), so it probably shouldn't be counted either. However, if you are calling Tales of Xillia, and Tales of Xillia 2 just 'shuffleware titles' then we've got a very serious disagreement on our hands here. Each of them can take 80+ hours to beat, have a serious setting (if not as serious as FFVII), and definitely fall into the category of being AAA titles, just like most FF titles. Natural Doctrine is another iffy one, as it got simultaneous multi-platform releases on PS3, PS4, and PS Vita (not the 360 or One though, hint, hint). You did mention Valkyria Chronicles, and interestingly it's sequel was a PSP title, and it has only been ported to PS4 and Switch, despite Revolution and 4 being multi-platfrom and including the One (3 was a PSP exclusive that never left Japan). You also mentioned Ni No Kuni: Wrath of the White Witch, and it was a great game, even if the gameplay mechanics had a harsh early game learning curve, and one of these days I need to see how the Switch port turned out. Lost Dimension got simultaneous releases on PS3 and PS Vita in 2015 (that's post-launch for the PS4 by the way, but it didn't get released on it, ever), and it's a mess-with-your-head, who's-the-traitor title that can be just as thrilling in the story-telling as any Shin Megami Tensei (Persona or otherwise, I think you mentioned you've played Digital Devil Saga?). Oh and the traitor isn't always the same ally each play-through either (which makes it even harder to figure out, especially with a restricted amount of time to work with if you want the best ending possible). In fact, since I mentioned LD lets also mention Persona 5, simultaneous release for both PS3 and PS4, and the last non-sports game released on PS3 (damn EA and their utter determination to be the last developer to abandon a console), not sure you'd want to consider it though. The Guided Fate Paradox and The Awakened Fate Ultimatum, non-standard SRPGs by the same developer as Disgaea, less light-hearted and with some dating-sim elements included, but still major title releases. Akiba'S'Trip: Undead and Undressed (and that's the way the title is one the box, it was copyrighted under Akiba's Trip), not a JRPG, so it is not being counted, but is being mentioned because it still utilizes the same story-telling typical to JRPGs, even if it is an Action Adventure game, and released on PS3 and PS Vita, with a PS4 port a couple of months later (no One port though). Trinity: Souls of Zill O'll is a very non-traditional JPRG (in fact, I hadn't realized it was a JPRG until checking just now, I'd thought it was by an American developer, just like Kingdoms of Amalur: Reckoning), and purely a PS3 exclusive, as well as being a very dark and gritty experience. White Knight Chronicles II (which also included a massively revamped version of I, which is many times more playable) is yet another PS3 exclusive, and arguably 2 games in one (even the original was a PS3 exclusive), sadly it hasn't received any ports. The Witch an the Hundred Knight is an Action-RPG that I am willing to agree is definitely a lesser title, not quite 'shuffleware', but a long ways from being true AAA material (it is a lot of fun though, and it did get a half-remaster half-remake port to PS4). Now Trinity Univers is probably a 'shuffleware' title, it's fun and has an unusual story but ultimately it feels like little more than the video game equivalent of a B movie (almost worse about it in some respects than Secret of Evermore on SNES in fact), so not counting it isn't a major loss even if it was a PS3 exclusive. Mugen Souls, and its sequel, Mugen Souls Z, on the other hand is really in the same boat as Disgaea, not overly serious but still a major title. I still laugh my ass off just thinking about some of the things that happened in Mugen Souls, heroes who from the outside appear like villains, demon lords who have the support of the common people because they care, a demon lord who is in love with the hero who opposes her and wants him to succeed, and getting a 'Moe Kill' on a continent to force it to move to touch another continent so you don't have to take a boat to chase a hero down, very fun times indeed (though all of the DLC costs more than the game did on launch day, not needed but most of it is fun to have, sadly the PS3 and 360 era started that trend, glad to see it starting to fade though), oh and both are pure PS3 exclusives. Fairy Fencer F, another AAA title by Idea Factory (primary developers of the Neptunia games, though this one is a lot more serious than the Neptunia series), and originally a PS3 exclusive, that has only seen a PS4 expanded port that then got ported to Switch. Time and Eternity, a little known gem but a great game, at least A if not AA quality, though not quite AAA, that has remained a PS3 exclusive. Now Cross Edge is a bit of a mixed bag, as it is mostly a cross-over title (though personally I feel it did a great job with both representing the 'borrowed' characters and creating an original story for the game), which actually got ported from PS3 to 360, back in 2009, and is the only game I know of on the 360 that Nippon Ichi Software (the parent company of NISA, or Nippon Ichi Software America, go Japan First (that's what their name translates as ;P )), Idea Factory, or Compile Heart were ever involved with, and it was IF that did the majority of the development work on it (it was released by NISA in the states, or at least the PS3 version was, and at that time NISA did all of the localization work for NIS, IF, Compile Heart, and Gust, IF has since started doing their own localizations while Compile Heart and Gust vary between the two), although Capcom, Namco Bandai, and Gust do have claims on some of the characters (I think Gust does have a couple of dating sim-esque titles on the 360, the other major story-telling genre in Japan, though I have no idea if any of them came stateside, though I doubt it as they mainly used NISA for localizations until IF started doing their own and the list of NISA titles for the 360 is in the single digits). Now, Atelier Rorona: The Alchemist of Arland and Atelier Totori: The Adventuer of Arland are both rather questionable, as they are from the time that the Atelier series drifted away from being heavy in RPG mechanics, but they were originally exclusive to PS3 and PS Vita (they have since been ported to the Switch, along with the third game in the Arland Trilogy). Finally I end my list with The Legend of Heroes: Trails of Cold Steel I & II, which were originally PS3 and PS Vita exclusives, before being ported to the PS4 to help build anticipation for III (also, IV is planned as releasing Q4 2020 on the PS4 at present, so that console will have the entire Trails of Cold Steel saga, while the Switch is currently looking at only having the last two parts, then again there are supposed to be tie ins with many other Legend of Heroes titles, which could be good or bad depending on how badly you need to know those titles for IV to make sense). Now, all of those games I've got in this list are from my personal game library, and is restricted to just the ones that I have physical copies of (there are a few others worth mentioning that I only have as digital copies on my PS3). I admit that the PS3 did get many lack-luster titles, of which I skipped over most of them (unless it was a NISA title, I did everything I reasonably could to get ALL of theirs, even some lack-luster titles, in the hopes of getting them to bring over more of the quality hidden gems they had rights to in Japan), but the PS3 actually has a very extensive library of quality JRPGs, even if you don't want to admit it. In fact, I have 24 quality major titles in that list (though it isn't everything in that list) just for comparisons sake.
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