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GTA San Andreas 720p Frequency: Why Consoles and iPad Have Better Graphics Than PC[^3^]



The GPU is likewise custom-designed for the console, named the "Graphics Synthesiser". It has a fillrate of 2.4 gigapixels per second, capable of rendering up to 75 million polygons per second.[55] The GPU also runs with a clock frequency of 147.456 MHz Which is half the clock speed of the Emotion Engine, 4 MB of DRAM is capable of transmitting a display output of 1280 x 1024 pixels on both PAL and NTSC televisions.[56] The PlayStation 2 has a maximum colour depth of 16.7 million true colours.[57] When accounting for features such as lighting, texture mapping, artificial intelligence, and game physics, the console has a real-world performance of 25 million polygons per second.[56] The PlayStation 2 also features two USB ports, and one IEEE 1394 (Firewire) port for SCPH-10000 to 3900x models only. A hard disk drive can be installed in an expansion bay on the back of the console, and is required to play certain games, notably the popular Final Fantasy XI.[58]


You can see a snapshot of our results in in the graphs below, which reveal a 10 percent average lead for the iPhone 6 across the ten high-end games that we tested. The iPhone 6 tended to run games more smoothly, with a higher average frame rate that was very stable and rarely dropped below 30fps. The Galaxy S6 came a pretty close second, with a greater frequency of performance bottlenecks that pushed the framerate below the 30fps threshold. The HTC One M9 and Nexus 6 came third of and fourth respectively, showing serious performance slow-downs in some games.




gta san andreas 720p frequency




Nvidia's Tegra X1 chipset, sitting at the heart of the Switch, came out way back in 2015. It is manufactured on a 20nm TSMC manufacturing node, though its newer 2019, Tegra X1+ revision shrinks that down to 16nm. On the CPU side of things, you technically have eight cores, though only four of these are actually usable and the rest have even been removed from later technical documentation. It practical terms, there are four Cortex-A57 core with a maximum frequency of 1.9 GHz. Just to illustrate what kind of performance we are dealing with, here are some GeekBench pure-CPU runs.


We were equally delighted by the quality of the platforming experience we got form the Android 10 Switch as well. Since most Android titles with proper controller support tend to fall under this general "arcade" category, it only made sense to test titles like Oddmar, Evoland 1 and 2, Grimvalor, Inside and Oceanhorn. All of these worked great with playable frame rates. Mind you, the 720p native resolution of the Switch likely contributes a lot to the smooth experience here. Either way, we'll take it! Minecraft on Android was one of the least playable native titles we tried.


For one, the ROM only has Widevine L3 certification, which means that you are limited in terms of resolution in apps like Netflix and Amazon Video. The standard Netflix Android app only offers SD quality, whereas the significantly buggier, but still workable Android TV version does go up to HD. Admittedly, if you intend to just consume media on the Switch and its 720p display, neither is a massive dealbreaker. Hooking it up to a tv as a Netflix box though is a clear no-go.


The standard YouTube app is limited to the native 720p resolution in handheld mode, but can go up to 1080p when docked or when the resolution is adjusted manually. If you don't want to go through that hassle, you can always get a third-party unofficial YouTube client like Newpipe and get every resolution there is. To our surprise, the Switch had absolutely no trouble playing back 4K@60fps in YouTube.


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